The Graphic Novelist’s Guide to Drawing Perspective
by
Dan Cooney
Become the best comic book artist ever! Graphic novelist Dan Cooney will show you how to draw credible perspective from any point of view for your own stories, from creating convincing backgrounds to capturing the 'right' angle of the characters that inhabit your world.
This isn't your regular instructional book on perspective; it's a journal with proper guidance and relevant exercises on drawing scenes for the context of storytelling: practical demonstrations, an interactive workbook with grids to fill in, and inspiring artwork to complete specially designed by Daniel, makes the development of your sketching skills and the drawing mechanics needed for your storytelling an enjoyable, progressive experience.
It’s all here: the behaviour of light and its importance for drawing from imagination, the concepts of composition, visually engaging characters and environments, perspective (of course) and using references to create fantastic work from unique camera angles.
Discover everything you need to know about drawing perspective and bring your ideas to the drawing board with confidence, in this book that will inspire graphic novel artists and storytellers from beginners upwards.
Book ContentsMeet Dan
Chapter One: Getting Started
- Learn about inspiration, starting a sketchbook and all the tools and materials you'll need
Chapter Two: Setting the Stage
- The drawing essentials: light, one-point perspective and P.O.V. drawing
Chapter Three: Two-Point Perspective
- Let's mix it up and look at inclines, reflections and two-point illustrations
Chapter Four: Two-Point Vertical and Three-Point Perspective
- What these are, what makes them different, and how to draw them
Chapter Five: Drawing Comic Books
- What makes graphic novel drawing what it is, and learn the sketching nuances you'll need to create the basic comic book style for your stories
Chapter Six: Workbook
Glossary, Index and Credits
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