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  • Publisher: Search Press
  • Edition: BC Paperback
  • Publication: 15 January 2019
  • ISBN 13/EAN: 9781782217251
  • Stock: Temporarily Out of Stock
  • Size: 216x279 mm
  • Illustrations: 1000
  • Pages: 176
  • RRP: $36.99
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The Graphic Novelist’s Guide to Drawing Perspective

$36.99

by Dan Cooney

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Book Description

Everything you need to know about drawing perspective for comic books, from beginner graphic novel artists and upwards.

Become the best comic book artist ever! Graphic novelist Dan Cooney will show you how to draw credible perspective from any point of view for your own stories, from creating convincing backgrounds to capturing the 'right' angle of the characters that inhabit your world.

This isn't your regular instructional book on perspective; it's a journal with proper guidance and relevant exercises on drawing scenes for the context of storytelling: practical demonstrations, an interactive workbook with grids to fill in, and inspiring artwork to complete specially designed by Daniel, makes the development of your sketching skills and the drawing mechanics needed for your storytelling an enjoyable, progressive experience.

It’s all here: the behaviour of light and its importance for drawing from imagination, the concepts of composition, visually engaging characters and environments, perspective (of course) and using references to create fantastic work from unique camera angles. 

Discover everything you need to know about drawing perspective and bring your ideas to the drawing board with confidence, in this book that will inspire graphic novel artists and storytellers from beginners upwards.

Table of Contents

Meet Dan

Chapter One: Getting Started
Learn about inspiration, starting a sketchbook and all the tools and materials you'll need

Chapter Two: Setting the Stage
The drawing essentials: light, one-point perspective and P.O.V. drawing

Chapter Three: Two-Point Perspective
Let's mix it up and look at inclines, reflections and two-point illustrations

Chapter Four: Two-Point Vertical and Three-Point Perspective
What these are, what makes them different, and how to draw them

Chapter Five: Drawing Comic Books
What makes graphic novel drawing what it is, and learn the sketching nuances you'll need to create the basic comic book style for your stories

Chapter Six: Workbook

Glossary, Index and Credits

About the Author

About Dan Cooney

Daniel Cooney graduated with a BFA in Illustration and Cartooning from The School of Visual Arts, New York. He is the best-selling author of Writing and Illustrating the Graphic Novel and The Complete Guide to Figure Drawing for Comics and Graphic Novels. Daniel, a California native, now lives in Martha's Vineyard, Massachusetts, USA with his family.
Learn more about Daniel at dancooneyart.com or find him @dcooneyart on Twitter and Instagram.

Press

The Artist

Perspective is one of those things you either understand instinctively or struggle with. If it's the latter, it's easy to file the subject under 'difficult' and avoid it. This book caters for a specific market and you're probably wondering what it's doing here. That difference makes it worth a look. Graphic novels aren't all about realistic presentation and often rely on a distortion of perspective that only really works if you've got it off pat in the first place. This is useful, partly because it features a lot of figures, seen from all angles, but also for the exercises and practice space that encourage you to try things from different viewpoints. 


ImagineFX Review - The Graphic Novelist’s Guide to Drawing Perspective

/_uploads/Image Reviews/Graphic Novelist Review - ImagineFX magazine.jpg


Craft Focus April/May 2019

Featuring everything readers need to know about perspective, this fascinating guide is perfect for new comic book artists. Graphic novelist Dan Cooney explains how to draw from any point of view, creating convincing backgrounds to capture the angle of each character. The title features practical demonstrations and an interactive workbook, together with inspiring illustrations and useful guidance. 


stevedoescomics.blogspot.com

'It's a very exhaustive book indeed which, as you'd expect, deals with the horrors of one-point, two-point and three-point perspective but also touches on a whole range of other things necessary to the artist, such as the materials needed for drawing, the importance of carrying a sketch pad with you, as you seek out examples of perspective in the real world, advice on how to place your vanishing point, the Rule of Thirds, tips on drawing the human figure, how to use perspective to make your work feel more dynamic, and a whole heap of other stuff of value to the artist. In doing so, it uses a plethora of images, not only by Cooney himself but by a number of other industry professionals. Needless to say, I was especially impressed by Judge Dredd showing up.

The book's extremely thorough and technical in how it goes about its business and perhaps its most useful feature is that it's packed with designated worksheets on which you can carry out the exercises laid out in the book, meaning it functions as a course in perspective rather than just being a reference or instruction book.

So, if you've ever wanted to gain a fuller understanding of just how to incorporate perspective into your visual work, this is the book for you.'

 

Read the full review here

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